Pot of Riches
Spell Normal

Pot of Riches

  • Archetype:
  • Greed

  • View:
  • 6425




Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 2, 2026
45± 7/ 100
Power Score
Intrinsic 46
Deck 48

Pot of Riches — Power Evaluation

Final Score: 45 ± 7 · Confidence: Medium

  • Intrinsic: 45.7 · Deck: 47.7 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Pot of Riches is a solid resource-recovery Normal Spell for Pendulum strategies: shuffling 3 spent Pendulums from GY or face-up Extra Deck back into the Main Deck and then drawing 2 generates a net +1 while meaningfully restocking the engine, which is its entire value proposition. The card is completely dead in the opening hand, offers zero interaction or disruption, and imposes a blanket no-Special-Summon-except-Pendulum restriction that cuts off Extra Deck combo extensions on the activation turn. High ATK and DEF do not apply here; the score reflects a narrowly useful refuel tool that earns its slot in Pendulum decks precisely because of that +1 draw, but contributes nothing outside those strategies. The 65-deck spread across 36 archetypes confirms consistent real-world inclusion, while the absence of any combo appearances confirms it is a supporting refuel card and not a combo piece.

Axis scores

Axis Score Evidence
Accessibility 45 Requires 3 Pendulum Monsters already in GY and/or face-up Extra Deck before activation, making it unplayable turn 1 and only live after Pendulum plays have begun; searchable in principle via Pendulum-adjacent spell searchers co-occurring in the evidence (e.g., Duelist Alliance at 29.2% co-deck rate), but setup dependency limits its openings (inferred).
Combo & Conversion 30 Drawing 2 after recycling Pendulums refuels the engine, but the no-Special-Summon-except-Pendulum clause prevents Extra Deck combo extensions on the same turn, and zero combo appearances in evidence confirm it is never the starter or a combo engine piece (text-only inference; observed 0 appearances).
Resource Economy 70 Shuffling 3 already-spent Pendulums from GY or Extra Deck carries near-zero real cost in a functioning Pendulum engine, and drawing 2 converts that into a true net +1 while restocking the deck with scalable monsters — consistently strong value in its archetype (verified from card text; observed across 65 decks).
Effect & Interaction 5 Pot of Riches has no disruption, removal, negation, or opponent-affecting effect of any kind; it is a purely self-serving draw spell (verified from card text).
Material Utility 5 As a Normal Spell Card, Pot of Riches has no monster-body and cannot serve as Synchro, Xyz, Link, or Fusion material (verified from card type).
Resilience & Flexibility 35 Normal Spell speed exposes it to Ash Blossom & Joyous Spring, Solemn Scolding, and other spell negation; the OPT clause limits usage to once per turn; 36 distinct archetypes confirm portability across Pendulum strategies (observed), but it is completely inert outside that archetype gate.
Deck-Building Efficiency 50 Fits naturally into any Pendulum strategy as a one-card refuel spell; 36 archetypes confirm broad portability within Pendulums; 44 of 65 decks run 1 copy while 17 run 3, indicating flexible copy count; the prerequisite of 3 available Pendulums is the primary hidden slot-cost (observed distribution: 44×1, 17×3, 4×2).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 45.7, Deck ≈ 47.7, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generates net +1 card advantage while recycling spent Pendulums back into the Main Deck, refueling the engine at near-zero real cost
  • Broadly applicable across 36 distinct Pendulum archetypes — one of the most portable Pendulum-specific draw spells
  • Flexible sourcing (GY and/or face-up Extra Deck) makes it easier to satisfy the 3-Pendulum cost mid-game
  • Replenishes hand resources for follow-up Pendulum Scales and Summons

Weaknesses

  • Completely dead in the opening hand — requires 3 Pendulum Monsters already expended to GY or face-up Extra Deck
  • Cannot Special Summon except by Pendulum Summon on the activation turn, blocking Extra Deck combo extensions
  • Zero interaction, disruption, negation, or removal value
  • Strictly unusable outside dedicated Pendulum strategies

Counters / choke points

  • Ash Blossom & Joyous Spring (negates the shuffle and draw effect on activation)
  • Solemn Scolding and other hard spell-negation effects
  • Anti-Spell Fragrance (forces a one-turn set delay before activation, disrupting timing)

Best use

Mid-game resource recovery and deck refueling in dedicated Pendulum strategies. Decks: Odd-Eyes, Pendulum Magician, D/D/D, Solfachord, Performapal. Suggested copies: 1.

Evidence & gaps

  • Verified: Normal Spell type — no monster-material utility whatsoever; OPT clause — activatable at most once per turn; Shuffles exactly 3 Pendulum Monsters from GY and/or face-up Extra Deck as cost; Draws 2 cards after the cost resolves; Cannot Special Summon except by Pendulum Summon on the turn of activation
  • Observed: Run in 65 decks across 36 distinct archetypes — broadly used in Pendulum strategies; Average 1.58 copies per deck; 44 decks run 1 copy, 17 run 3 copies, 4 run 2 copies; Primary archetype home is Odd-Eyes at 21.5% of decks; Zero combo appearances — never functions as a starter, extender, or combo piece in recorded boards; Frequently co-occurs with Ash Blossom & Joyous Spring (30.8%) and Duelist Alliance (29.2%)
  • Inferred: Activation window is mid-game after Pendulum Monsters have been summoned and sent to GY or Extra Deck; Net +1 card advantage (draw 2 at near-zero real cost given already-spent Pendulums); Recycling Pendulums back into the Main Deck adds value over multiple turns in grind-oriented Pendulum strategies
  • Data gaps: No combos supplied — combo conversion is text-only inference; actual board impact unknown No guides supplied — role context relies on deck-observation evidence only No banlist token supplied — assumed unlimited (3 copies legal) No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 65-deck sample only











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