Spell
NormalPot of Riches
Archetype:
Greed
View:
6425
Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.
Pot of Riches — Power Evaluation
Final Score: 45 ± 7 · Confidence: Medium
- Intrinsic: 45.7 · Deck: 47.7 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Pot of Riches is a solid resource-recovery Normal Spell for Pendulum strategies: shuffling 3 spent Pendulums from GY or face-up Extra Deck back into the Main Deck and then drawing 2 generates a net +1 while meaningfully restocking the engine, which is its entire value proposition. The card is completely dead in the opening hand, offers zero interaction or disruption, and imposes a blanket no-Special-Summon-except-Pendulum restriction that cuts off Extra Deck combo extensions on the activation turn. High ATK and DEF do not apply here; the score reflects a narrowly useful refuel tool that earns its slot in Pendulum decks precisely because of that +1 draw, but contributes nothing outside those strategies. The 65-deck spread across 36 archetypes confirms consistent real-world inclusion, while the absence of any combo appearances confirms it is a supporting refuel card and not a combo piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Requires 3 Pendulum Monsters already in GY and/or face-up Extra Deck before activation, making it unplayable turn 1 and only live after Pendulum plays have begun; searchable in principle via Pendulum-adjacent spell searchers co-occurring in the evidence (e.g., Duelist Alliance at 29.2% co-deck rate), but setup dependency limits its openings (inferred). |
| Combo & Conversion | 30 | Drawing 2 after recycling Pendulums refuels the engine, but the no-Special-Summon-except-Pendulum clause prevents Extra Deck combo extensions on the same turn, and zero combo appearances in evidence confirm it is never the starter or a combo engine piece (text-only inference; observed 0 appearances). |
| Resource Economy | 70 | Shuffling 3 already-spent Pendulums from GY or Extra Deck carries near-zero real cost in a functioning Pendulum engine, and drawing 2 converts that into a true net +1 while restocking the deck with scalable monsters — consistently strong value in its archetype (verified from card text; observed across 65 decks). |
| Effect & Interaction | 5 | Pot of Riches has no disruption, removal, negation, or opponent-affecting effect of any kind; it is a purely self-serving draw spell (verified from card text). |
| Material Utility | 5 | As a Normal Spell Card, Pot of Riches has no monster-body and cannot serve as Synchro, Xyz, Link, or Fusion material (verified from card type). |
| Resilience & Flexibility | 35 | Normal Spell speed exposes it to Ash Blossom & Joyous Spring, Solemn Scolding, and other spell negation; the OPT clause limits usage to once per turn; 36 distinct archetypes confirm portability across Pendulum strategies (observed), but it is completely inert outside that archetype gate. |
| Deck-Building Efficiency | 50 | Fits naturally into any Pendulum strategy as a one-card refuel spell; 36 archetypes confirm broad portability within Pendulums; 44 of 65 decks run 1 copy while 17 run 3, indicating flexible copy count; the prerequisite of 3 available Pendulums is the primary hidden slot-cost (observed distribution: 44×1, 17×3, 4×2). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 45.7, Deck ≈ 47.7, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generates net +1 card advantage while recycling spent Pendulums back into the Main Deck, refueling the engine at near-zero real cost
- Broadly applicable across 36 distinct Pendulum archetypes — one of the most portable Pendulum-specific draw spells
- Flexible sourcing (GY and/or face-up Extra Deck) makes it easier to satisfy the 3-Pendulum cost mid-game
- Replenishes hand resources for follow-up Pendulum Scales and Summons
Weaknesses
- Completely dead in the opening hand — requires 3 Pendulum Monsters already expended to GY or face-up Extra Deck
- Cannot Special Summon except by Pendulum Summon on the activation turn, blocking Extra Deck combo extensions
- Zero interaction, disruption, negation, or removal value
- Strictly unusable outside dedicated Pendulum strategies
Counters / choke points
- Ash Blossom & Joyous Spring (negates the shuffle and draw effect on activation)
- Solemn Scolding and other hard spell-negation effects
- Anti-Spell Fragrance (forces a one-turn set delay before activation, disrupting timing)
Best use
Mid-game resource recovery and deck refueling in dedicated Pendulum strategies. Decks: Odd-Eyes, Pendulum Magician, D/D/D, Solfachord, Performapal. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Spell type — no monster-material utility whatsoever; OPT clause — activatable at most once per turn; Shuffles exactly 3 Pendulum Monsters from GY and/or face-up Extra Deck as cost; Draws 2 cards after the cost resolves; Cannot Special Summon except by Pendulum Summon on the turn of activation
- Observed: Run in 65 decks across 36 distinct archetypes — broadly used in Pendulum strategies; Average 1.58 copies per deck; 44 decks run 1 copy, 17 run 3 copies, 4 run 2 copies; Primary archetype home is Odd-Eyes at 21.5% of decks; Zero combo appearances — never functions as a starter, extender, or combo piece in recorded boards; Frequently co-occurs with Ash Blossom & Joyous Spring (30.8%) and Duelist Alliance (29.2%)
- Inferred: Activation window is mid-game after Pendulum Monsters have been summoned and sent to GY or Extra Deck; Net +1 card advantage (draw 2 at near-zero real cost given already-spent Pendulums); Recycling Pendulums back into the Main Deck adds value over multiple turns in grind-oriented Pendulum strategies
- Data gaps: No combos supplied — combo conversion is text-only inference; actual board impact unknown No guides supplied — role context relies on deck-observation evidence only No banlist token supplied — assumed unlimited (3 copies legal) No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 65-deck sample only






